![]() ![]() Each mode uses a different cheer team leader, with the exception of Very Hard/Insane Mode, which changes the whole team into a team of 3 cheerleader girls. Initially, only Easy mode and Normal mode are available, but completing Normal mode will unlock Hard mode, and completing Hard mode will unlock Very Hard/Insane mode. There are four difficulty levels in the game. The use of flames is constant throughout the game to represent the protagonist's determination. The flames will disappear completely if the combo is broken. ![]() Additionally, as a combo grows, flames will appear behind the cheer squad, and the longer the combo is maintained, the taller the flames will rise until reaching the top of the touch screen. ![]() After completing any song, the player can go back and attempt to improve the score for that song. Thus, for example, after completing 50 beats in a row successfully, the multiplier will be at 50x. The score for each level is based on the timing of the beats, and the current number of beats made in a row, which increases the combo multiplier by 1x each time. If the life meter is less than fifty percent full and in the red, the resulting scene will depict the character encountering a setback, such as the pottery master coming up with yet another drab creation. If the life meter is at least fifty percent filled and in the yellow, the scene will depict a positive result such as, in the case of the pottery maker, gaining great inspiration for a new work. Within each stage are two to four break points where the player can take a rest while a scene from the story plays out on the top screen. The game saves progress automatically once a stage has been completed. ![]() To advance in the game, each stage must be completed successfully. If the life bar should empty, the level will end, resulting in failure for the character. However, if the player should miss a beat completely, the meter will deplete even further. There is a life bar that represents the character or characters' fighting spirit that constantly drains over the course of the song, but can be refilled with hitting the indicated beats the more precise the player is, the more energy is restored. The positions of Spin Markers are constant across all difficulty levels.ĭepending on how precise the player's actions are, he or she will either be awarded 50, 100, or 300 points. If the player has time to continue spinning the marker after filling the gauge, bonus points are awarded for each continued rotation. The speed at which they must be spun depends on the tempo of the music and difficulty of the song. The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times.Ī spinner that the player must rotate quickly until bars along the sides of the screen are filled. Numbered circles that must be tapped in sequence in time with the music. The player uses the Nintendo DS's stylus to perform varying actions according to the markers that appear on screen: Marker During the game, the story is told on the Nintendo DS's top screen, and gameplay takes place on the touch screen. This call summons the cheer squad, and the song starts. A character (or characters) facing a problem will cry Ouendan! when their conflict reaches a climax. Gameplay Įach level of Ouendan features a plot line accompanied by a specific song. Though never released in Western markets, it was a popular import to these regions, leading to the development of the Westernized spiritual sequel Elite Beat Agents, as well as a direct Japanese sequel Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2. In each stage, players use the DS touchscreen to tap specifically marked spots that appear in rhythm to various Japanese pop songs, scoring points for accurate timing and avoiding a poor performance which can cause the stage to end prematurely. Ouendan stars a cheer squad rhythmically cheering for various troubled people, presented in game in the style of a manga comic. Osu! Tatakae! Ouendan, or simply Ouendan, is a rhythmvideo game developed by iNiS and published by Nintendo for the Nintendo DShandheld game console in 2005, for release only in Japan. ![]()
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